We are Live2D content creation team for Girl Friend BETA.
The team was formed with the aim of acquiring Live2D skills and sharing know-how within our organization. We devote ourselves to exploring various new ideas to deliver a kind of content that opens up new possibilities of Live2D.
For Girl Friend BETA, we are very willing to try and employ various ideas, such as lighting effects, camera work, bokeh effect, parallax effect, etc. Our intention is for players to feel the presence of space and share a moment with our characters, rather than passively watching the characters move.
At first, there was an idea to use the 3D assets which we already had from a previous project (Girl Friend(♪)) for character animation. Eventually, we decided to go with 2D, because we wanted to leverage the charm of original 2D illustrations. And for us, using the pre-drawn illustrations with restrictions was an attractive challenge. We picked Live2D as a main authoring software for several reasons, such as its future prospect due to rigorous development efforts, great track record in the industry, and availability of supporting materials and documents. We particularly find it appealing that the software is being intensively advanced and set out to become the forefront in this area.
When we first saw Live2D, it was sensational just to see 2D illustrations come into life. Today, this sensation has become a norm as many contents are being made with Live2D. We feel that creative bars for Live2D contents will be raised from ‘WHETHER OR NOT characters are animated’ to ‘HOW characters are animated with right ideas.’ From a creator’s perspective, Live2D poses a restriction to keep visual consistency as you try to animate dynamically, which may lead to compromised less-dynamic animation. If new features will be added to mitigate this restriction, creators will be able to focus more on their dynamic ideas. To that extent, we have such high hopes for Live2D Cubism 3.0!